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Review

"Alone in the Dark" tested: The new edition of the cult survival horror game reinvents itself

Cassie Mammone
19.3.2024
Translation: machine translated

The game that founded survival horror is getting a new edition. The reinterpretation of "Alone in the Dark" is reminiscent of classic games of the genre - for better or for worse.

Survival horror is one of my favourite video game genres. With its mixture of dark atmosphere, puzzles, combat, exploration and, at its best, story, it casts a spell over me every time. With "Alone in the Dark", the founder of this ingenious genre, which has been around for over 30 years, is now in front of me - well, almost. It is a reinterpretation of the classic that laid the foundations for genre giants such as "Resident Evil" and co. in 1992.

On an exploration tour with David Harbour

After the first cutscene, I decide which character I want to control. Here I meet familiar faces: While Jodie Comer slips into the role of Emily Hartwood, David Harbour shows up as a detective in the role of Edward Carnby. Because I want to accompany the familiar face of Jim Hopper from "Stranger Things", I decide in favour of the US actor for my first playthrough.

Lots to do in the evil residence

The whole thing is broken up by cut-scenes and battle sequences. While at the beginning I shoot at humanoid monsters (at least in their form) with my handgun, I later fight off flying or crawling beasts with a classic shotgun or a Tommy gun. The typical survival horror madness awaits me.

"Old but Gold"

The classic mix of puzzles, collecting and combat make "Alone in the Dark" a solid experience for me. I like running through winding buildings where a door needs to be blocked every five metres or a painting needs to be put together. If you have stayed away from "Resident Evil" and co. for these reasons, "Alone in the Dark" will hardly change that.

I find changes like this extremely motivating for further playthroughs because they make the experience more comfortable and therefore more inviting. Especially when a game is over after just under ten hours, this gives me the opportunity to stay in the game world I'm having so much fun in.

Sensible modernisations

I found another useful modernisation in the Management of items. When I have used an item in all the required places, it disappears from my inventory and ends up in a kind of archive. There is also no limit to the maximum number of items I can carry with me. This eliminates annoying trips back to inventory boxes.

A few legacies remain

Talking of endings: these can be influenced by the character selection at the beginning. In typical old-school survival horror style, there are several variations of this in "Alone in the Dark". While the conclusion of the first playthrough looks the same for both characters, further endings can be unlocked for Edward or Emily if certain items are found or tasks are completed.

Conclusion: a relaxing trip into the past

"Alone in the Dark" is a successful survival horror game. As a fan of the genre, I am pleased about a few sensible modernisations such as the simplified inventory management and the interactive map. I can overlook most of the legacy issues such as the unspectacular shooting sequences.

"Alone in the Dark" is available from 20 March for PC, PS5, Xbox Series and was provided to me by THQ Nordic. I tested the PC version.

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I wrote my first text about video games when I was eight years old. I haven't been able to stop since. The rest of my time is spent on my love for 2D husbandos, monsters, my cats and sport.


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