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Little Nightmares 3 looks eerily good

Kevin Hofer
10.9.2025
Translation: Katherine Martin
Pictures: Kevin Hofer

I got the chance to play Little Nightmares 3, due to be released on 10 October, at a preview event. The game’s creepy atmosphere and endearing main characters won me over.

If there’s anything Little Nightmares 3 can do well, it’s create an oppressive atmosphere. That’s about 90 per cent of what gives the game its charm. As far as gameplay’s concerned, my two-hour preview of the game left me feeling that there’s room for improvement.

New co-op mode

In the game, you choose either Low or Alone as your character. The two best friends are trying to escape from the Nowhere, a collection of nightmarish places born out of delusions. To do so, the friends have to work together.

Little Nightmares 3 is an online co-op game. According to publisher Bandai Namco and developer Tarsier Studios, this is the feature most often requested by fans of the series. But don’t worry, you can also play the game solo, with AI stepping in as your buddy. I unfortunately didn’t get to test single-player mode at the preview event. In online co-op, however, I turned out to be pretty inept.

Fiddling around and experimenting was fun at this point. The thing is, you occasionally have to do it under pressure, say, when you’re being chased by an enemy. At one point, I died dozens of times, respawning further back in the game. I repeatedly had to sneak back to the spot where I’d died until I finally understood what the game wanted from me.

Alone’s wrench is left pretty much unused – except when fighting dolls throughout the fairground level. The dolls are the only enemies you can really lay into. When you shoot their heads off with Low’s bow, their bodies keep on following you, reacting to noises. Low shouts to draw their attention, while Alone smashes the heads on the floor with her wrench.

But the ingenious design doesn’t stop at the environment – it’s evident in the characters too. Low and Alone only look scary at first glance. A closer look reveals their fragility. This also comes to the fore in the story when Low sees himself in a mirror and feels like a stranger. It’s these short, understated scenes that bring you closer to the game’s silent protagonists. They’re so moving that nothing else needs to be added.

I spent most of my gaming time at the preview event fleeing from Kin, getting caught up in beautifully presented chases. The level finale is particularly well put together, but I won’t spoil that for you. What I will say is that it’s worth holding out for.

Let’s hope the gameplay will be more varied in the end

Gameplay criticism aside, I did enjoy playing Little Nightmares 3. The world looks utterly brilliant. Plus, I grew fond of the likeable Low and Alone – despite the absence of dialogue and limited time I spent playing the game.

On its own, however, the fairground level offers little in the way of gameplay variation. It’s missing some genuinely big ideas. Hopefully, the finished game will be different in that respect.

From 17 September 2025 onwards, you’ll be able to try out Little Nightmares 3 for yourself. A demo’s set to be released on all available platforms. The finished game will be released on 10 October for PS5/4, Switch 1/2, Xbox One/Series and PC. Bandai Namco invited me to its preview event in Frankfurt and covered my travel expenses.

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From big data to big brother, Cyborgs to Sci-Fi. All aspects of technology and society fascinate me.


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