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Review

Split Fiction review: the best co-op game I’ve ever played

Philipp Rüegg
4.3.2025
Translation: Megan Cornish

Split Fiction offers one of the best co-op experiences I’ve ever had. The wealth of gameplay ideas would easily have been enough for 20 games, and that’s exactly what makes it special.

The machine extracts the participants’ ideas through these bubbles. Since Zoe and Mio are trapped together, their two worlds merge. From now on, they have to work together to find a way out of the misery. They’re not about to lose their stories to a slick tech guru. This is how the story in Split Fiction begins and we’re finally allowed to pick up the controller.

I say «we» since Split Fiction is played exclusively by two people. It’s easy to invite a second person via the Friend Pass, so they don’t have to buy the game separately. Even crossplay’s possible. The screen’s usually split in two, regardless of whether you’re playing locally or online. It’s often essential to be able to see what your partner’s doing.

Two personalities, two worlds

Mio and Zoe have very different interests. Mio likes science fiction and Zoe likes fantasy. The game regularly switches back and forth between the two settings. It’s a perfect way to combine two completely different worlds and provide a lot of variety.

One of the first worlds is based on a story by Zoe – the machine’s created a level. In it, the two women become shape-shifters. Mio can switch back and forth between her human form, a monkey, and a type of otter, while Zoe becomes a tree creature and a fairy. I chose Mio, so I can climb certain pink areas as a monkey, break open passages, or swim through underground rivers as an otter.

Even as humans, Zoe and Mio can still do a few tricks. Besides the wall run à la Prince of Persia, they can double-jump and dash to cover even greater distances or avoid obstacles. These skills are used throughout the entire game.

Mio’s Metroid ball’s made up of individual drones. They can transform into a small ship I can use to transport Zoe’s ball. Or they can be combined to form a paraglider and float over smoking chimneys, which my friend activates at the right moment to give me a boost.

Not only do the game mechanics constantly change; so does the perspective. Sometimes we control the game from the third person, then from the side, then from above, or it switches back and forth in the middle. It’s refreshing and also makes sense in terms of gameplay. More mindbendingly, gravity’s linked to the perspective in some levels. So, I sometimes have to move upside down to get around a previously blocked area.

It gets really wild at times. Every time I felt like I’d seen it all, Split Fiction surprised me with a new crazy idea. This is especially true of the ending, which has some of the craziest sequences I’ve ever seen in a game. Rarely have I grinned as much as I did playing this game and heard myself say: «What a cool idea».

The soundtrack also plays its part to really immerse you in the world. A heavy techno beat thumps while we have dance duels with a party monkey, then a string orchestra accompanies us on a sightseeing flight via hang glider.

«Split Fiction» is out now for PC, PS5 and Xbox Series X/S. I tested the PC version, kindly provided by EA.

In a nutshell

Virtually unparalleled originality

Rarely has a game been this fun for me, offered more variety and surprised me as constantly with new ideas. The friend I played it with agrees. Hazelight’s outdone itself. The game’s impressive on all levels. It looks fantastic, the soundtrack’s captivating and the change of scenery between gameplay ideas and world design’s almost incomprehensibly fast. The number of ideas would’ve been enough for ten games, although the novelty would’ve worn off pretty quickly. And that’s exactly what makes the game so appealing. You’ve barely got used to one scene or action before the next one starts. It never gets boring. The game has an incredible pace.

The fact that Split Fiction can only be played by two people can be a drawback if you can’t find a co-op partner. Despite generous checkpoints, it’s quite demanding, which could be challenging for casual players. If – like me – you’ve found a suitable partner, you’ll be doubly rewarded. With both a unique game and a unique experience that you’ll remember for a long time.

Pro

  • Extremely varied
  • Beautiful worlds
  • Constantly changing gameplay
  • Sympathetic characters

Contra

  • Zoe’s constant one-liners get annoying after a while
  • Can’t be played alone

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As a child, I wasn't allowed to have any consoles. It was only with the arrival of the family's 486 PC that the magical world of gaming opened up to me. Today, I'm overcompensating accordingly. Only a lack of time and money prevents me from trying out every game there is and decorating my shelf with rare retro consoles. 


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