
US25381 - DSA5: The Garadan Conspiracy (solo adventure) - book, 64 pages (DE edition)
German
On this page you'll find a ranking of the best Ulisses Spiele products in this category. To give you a quick overview, we've already ranked the most important information about the products for you.
DSA5: The Garadan Conspiracy (Solo Adventure) - Book, 64 pages (EN Edition)
Neetha is an ancient city, a proud city. Nominally belonging to the Horas Empire, the fiery blood of the South has always flowed in the veins of its inhabitants. They defend their honor, argue for their opinions, and strive for freedom and independence. A growing group of separatists yearns for autonomy, a break from the Horas throne, self-determination, and power.
Only hours after you arrive in Neetha, you will also be confronted with the forces vying for dominance in the city. You find yourself caught in a whirlwind of events that threaten to crush you. Who or what is at work here? Who stands by your side, and whom should you distrust? Is someone using you as a pawn in a game of power and influence? Who is behind the Garadan Conspiracy? And most importantly: Who will emerge as the laughing victor in the end?
The Garadan Conspiracy is a solo adventure that allows you to dive directly into the action without a game master or fellow players. You play as your own hero or heroine, or the suggested merchant from Grangor, and encounter new challenges as you read through each section. All your skills will be put to the test to come out unscathed. On to the adventure!
- A solo adventure for curious heroes
- Genre: City adventure
- Requirements: none
- Location: Neetha
- Time: Ronda 1043 BF
- Complexity (Player/Game Master): low
- Hero's experience: experienced to competent
Attention! To play the solo adventure, you need the DSA5 rulebook. The Aventurian Almanac is recommended but not required.
- Language: German
- Type: Solo adventure
- Page count: 64.
US25381 - DSA5: The Garadan Conspiracy (solo adventure) - book, 64 pages (DE edition)
German
Warhammer - Fantasy Roleplay, Game Master's Screen
As impressive and sturdy as the reliable fortifications of Altdorf, the Game Master's Screen for the Warhammer Fantasy Roleplay offers practical summaries of important game rules as well as a selection of essential tools for game masters. Featuring a stunning illustration of the festering cities of the Old World on one side and important tables, references, and rules on the other, the Game Master's Screen is an ideal tool to conceal all your nefarious plans from the curious eyes of your players.
The screen is accompanied by the Game Master's Handbook, a 32-page booklet filled with practical tips, clever tricks, optional rules, and indispensable items. The Game Master's Handbook and the Game Master's Screen expand your campaigns in new, innovative, and exciting directions.
The Game Master's Screen and the Game Master's Handbook include:
- a four-panel screen with general rules, tables, and aids for non-player characters
- game master advice on atmosphere, gameplay techniques, and greater challenges, as well as deeper player immersion
- expanded advice on core elements of Warhammer, including combat, advantages, and motivations
- optional rules to facilitate large battles
- a variety of new random tables, including omens, motivations, adventure hooks, and much more!
The Warhammer Game Master's Screen is an essential addition to every game master's arsenal.
Warning! Not suitable for children under 36 months.
DSA source books: The shores of the Gottwals - Thorwal and the Gjalskerland
Brave seafarers, magical animal warriors, and dark horrors from the depths can be found on the spray-covered shores of the Gottwals Deep. The bygone days make the already rough life in the far north a real challenge.
With this regional game aid, you will receive additional background material on Thorwal and the Gjalskerland. Along the northwest coast of Aventuria, you travel past rugged fjords and mist-shrouded islands through eerie moors and swamps to the endless expanses of the barren highlands. Face the orcs that always lurk behind the mountains, as well as the children of the dark sea serpent Hranngar and the almost forgotten horrors that attack the Gjalskerland. The shores of the god whale are always good for an adventurous journey.
This volume introduces professions appropriate to the region, including the legendary Gjalsk animal warriors, the powerful Premer warriors, or the devotees of Swafnir, protected by the god whale.
It also includes:
- Detailed information on the individual regions and their inhabitants, their culture, language, and way of life.
- An overview of important historical events with links to mysteries and adventure.
- A Thorwaler Ottajasko, ready to be used at the gaming table.
- Backgrounds and focus rules for regional peculiarities such as the seafaring of the Thorwals or the Palenkel of the Gjalsker.
- New weapons, armor, and equipment, from the Olport toad skin to the bones of the Gjalsk shamans.
- Focus rules on the characteristics of the Thorwals and Gjalskers that give your heroes a regional flair.
- New special skills, spells, rituals, liturgies, and ceremonies.
- Secrets, mysteries, and other adventure hooks for the game master.
- Three A3 maps of the region and city maps of the most important cities, including a Gjalsk settlement for the first time.
Warning! Not suitable for children under 36 months.
DSA source books: Die Gestade des Gottwals - Thorwal and the Gjalskerland (DE edition)
German
DSA Adventure - The Night of the Fire Baptism (Solo Adventure), Paperback (EN)
Your little brother stands next to you at the railing, a stiff breeze blowing in your faces. The sail creaks as your dragon boat dances up and down on the waves. You grip the handle of your axe tighter, while with your other hand you clutch a rope. Slowly, you approach your destination, and you feel the excitement building. Ever since you were a little girl listening to the stories of the adults, you have longed for this moment. You wanted to prove yourself, and now the opportunity is near. It’s not far now, and then a new life begins. For the other sailors, you are still just a child, but that will change as soon as you leave the ship.
The gangplank is lowered. Finally, the moment has come! With your brother, you rush off the ship and plunge into the hustle and bustle of the harbor. You have been at sea for just under a week, but now the night of the fire baptism has arrived.
The Night of the Fire Baptism is a solo adventure that allows you to embark on the journey without a master or other players. You play as an Ottajasko Rekkerin, a seafaring warrior from a Thorwal ship community, and as you read, you will face new challenges section by section. All your skills will be put to the test to come through unscathed.
No prior knowledge is required. A ready-to-play Thorwal heroine, with whom you can undertake this adventure, is included at the end of the book, and all rules and game mechanics are explained directly within the text.
A solo adventure for a Thorwal heroine
Genre: City Adventure
Requirements: None
Location: Hjalding City Thorwal
Time: Any time after 1040 BF
Complexity (Player/Master): Low / -
Hero's Experience: Experienced (with own heroine)
Important Skills:
Combat 2 out of 4
Crafting 2 out of 4
Physical Talents 2 out of 4
Living History 1 out of 4.
DSA Adventure - The Night of the Baptism of Fire (Solo Adventure), Paperback (DE edition)
German
Heroes: Main characters, protagonists, and figures for the fantastic role-playing game in Aventuria, the focal point of all adventures and campaigns. Do you want to explore Aventuria as an explorer from the Horas Empire, perfect the creation of magical artifacts as a sorceress from Khunchom, accumulate fame as a brilliant dwarven sword companion, or confront the schemes of sea demons as a Swafnir devotee from Thorwal? This volume presents you with the complete rules for creating Aventurian heroes: all races, cultures, and professions, all advantages and disadvantages, and all special skills are described in such detail that you only need this volume to generate a hero for your adventure start. The step-by-step guide provides assistance in assembling a character that suits your taste and the needs of your group from the many thousands of possibilities. Overview lists of spells and liturgies, names from various Aventurian cultures, and tips for creating your own races, cultures, and professions complete the volume. This hardcover volume for the fourth edition of the role-playing game The Dark Eye combines all the rules for hero generation in one book.
From now on, you have all the powers from the core rulebook of Savage Pathfinder at your fingertips! This deck contains 55 cards that describe each power in detail, including its cost, range, school, duration, explanation, and any modifiers.
After the battle at Gray Tooth, the Korsmal Alliance seems to be militarily defeated. However, Marshal Nadjescha von Leufurten senses the dangers that the emergence of the Goblin War Drum brings. The war weapon of Kunga Suula, which has caused devastation of unprecedented scale, must be destroyed - even though no one knows how to accomplish that. During the lengthy magical analysis of the artifact, it will be up to the heroes to guard the drum at a castle of the Ram Order and defend against the treacherous attacks of the remaining cultists and their new allies. Alongside beastmen, river pirates, and dragon riders, they encounter old acquaintances such as Count Thezmar Alatzer of Hinterbruch and the former Marshal Jucho von Dallenthin and Persanzig. In the fifth part of the Theater Knights campaign, the heroes penetrate the cultic center of their adversaries.
DSA5: Aventurian Necromanthium, Plastic Cover (EN Edition)
Clattering skeletons, rotting zombies, dust-covered mummies - Aventurian necromancy has made it its mission to continue to serve a higher purpose with the bodies of the deceased and departed after their passing. This purpose usually involves serving as a mindless servant creature for the necromancer or supporting the ambitions of the creator with the dwindling combat power of the decaying body. However, in its essence, necromancy is not evil, as it can be accomplished not only through magical means with demonic assistance but also karmically, thus in harmony with divine will.
Undead come in various forms and manifestations, whether as mindless animal carcasses, as the pliable corpse of a fresh murder victim, or as a self-aware yet undeniably deceased being who simply cannot accept their lamentable state. The Aventurian Necromanthium presents undeath in all its facets, offering detailed descriptions and value boxes for more than 50 creatures, as well as comprehensive rules for raising undead monstrosities for player characters and game masters. It provides insight into the tumultuous history of necromantic research over the millennia and lists the most significant personalities known for their skills in necromancy. With five diverse adventure locations, the content of the book can be quickly and easily integrated into your own gaming sessions.
- Page count: 160
- Language: German
- Cover: Plastic cover.
Dungeons & Dragons: Class Marker Set - Barbarian
This D&D class marker set allows you to quickly and easily manage your character's status effects. If your character is frightened, paralyzed, or unconscious, your companions can instantly see that you need help. Since all our full-color markers are made from durable acrylic, you can label them with additional information and wipe them clean at any time. You can keep track of all regularly changing values, such as your character's hit points and resources, in one place using the combat overview, without leaving unsightly eraser marks on your character sheet. The marker set is presented in a metal tin that matches your class, featuring a space for your character's name.
Warning! Not suitable for children under 36 months.
Pathfinder 2 - Critical Fumble Cards, 55 Cards
Make something out of your natural 1! Why settle for shallow disappointment when you can really mess things up? When you roll a critical failure with the Pathfinder Critical Fumble Cards, you draw a card and apply one of four different effects. Fumbles have never been so devastating or so entertaining!
Warning! Not suitable for children under 36 months.