Your data. Your choice.

If you select «Essential cookies only», we’ll use cookies and similar technologies to collect information about your device and how you use our website. We need this information to allow you to log in securely and use basic functions such as the shopping cart.

By accepting all cookies, you’re allowing us to use this data to show you personalised offers, improve our website, and display targeted adverts on our website and on other websites or apps. Some data may also be shared with third parties and advertising partners as part of this process.

Background information

Elden Ring: Shadow of the Erdtree – an expansion that’s better than some full-price games

Philipp Rüegg
26.6.2024
Translation: Patrik Stainbrook

With the DLC Shadow of the Erdtree, From Software blurs the line between full-price game and expansion. After the first 15 hours, it’s already one of the best games I’ve ever played.

However, there’s an additional level system in the DLC in the form of Scadutree fragments. I can use them to give myself a lasting boost around the campfire. I can also upgrade Torrent and the summonable spirits with a new currency. They all only work in the Shadowlands. It’s supposed to prevent you from marching through the main game like a god when you return.

To help you deal with the numerous new threats, From Software has a whole host of new murder tools up its sleeve. The more than 100 new weapons include backward-facing swords, giant katanas and even perfume bottles. I haven’t yet been able to part with my faithful Bloodhound’s Fang, but it’s about time for something new.

Oh yes, Shadow of the Erdtree also tells a new story about some heavenly creature called Miquella. But just like in the main game, the few dialogue options go in one ear and out the other. It all sounds important and threatening, but with all those fantasy terms and theatrical language, it rarely sticks with me. I’ve been told the story’s actually really exciting. But I find the world fascinating, even without the cryptic story.

However, you shouldn’t expect any surprises in terms of gameplay. Shadow of the Erdtree offers no new mechanics. Still, the many creative new bosses will make you sweat.

On the positive side, it runs at a solid 40 fps on Steam Deck and still looks great. Without ray tracing, of course.

Verdict: a DLC could hardly get any better

What more can I say? I’ve only put a little over 15 hours into the DLC, but it’s already clear that this expansion is a milestone. What From Software delivers here in terms of content and quality is impressive. The Shadowlands are bursting with secrets, breathtaking locations and grotesque monsters. In a perfect world, I’d explore all directions at the same time.

I can only think of CD Projekt Red, who achieved a similar feat with Phantom Liberty for Cyberpunk 2077 and Blood and Wine for The Witcher 3. The latter held the record for the highest-rated expansion on Metacritic for eight years. Now, this honour belongs to Shadow of Erdtree.

If you love Elden Ring, you’ll devour this expansion just as much as you’ll be devoured by the new fire giant if you’re not careful.

Elden Ring: Shadow of the Erdtree is available for PC, PS5 and Xbox Series. The game was provided to me by From Software. I tested the PC version.

33 people like this article


User Avatar
User Avatar

As a child, I wasn't allowed to have any consoles. It was only with the arrival of the family's 486 PC that the magical world of gaming opened up to me. Today, I'm overcompensating accordingly. Only a lack of time and money prevents me from trying out every game there is and decorating my shelf with rare retro consoles. 


Background information

Interesting facts about products, behind-the-scenes looks at manufacturers and deep-dives on interesting people.

Show all

These articles might also interest you

  • Background information

    Little Nightmares 3 looks eerily good

    by Kevin Hofer

  • Background information

    The Legend of Zelda: Echoes of Wisdom preview – five points that caught my eye

    by Domagoj Belancic

  • Background information

    Interview with Daniel Lutz: Swiss game developer based in Montreal

    by Philipp Rüegg