Kim Muntinga
Background information

Hollywood Animal: the glitz, sleaze and glamour of Tinseltown

Kim Muntinga
25.4.2025
Translation: Katherine Martin

I took over a film studio in Hollywood Animal – and found out just how brutal and bitter Tinseltown can be.

Welcome to Los Angeles in the year 1929. Silent films are dying out, sound films are on the rise – and I’m right in the middle of the action. As the world’s lurching into the Great Depression, I’m building my own film empire in the shadow of the Hollywood Hills. Sound romantic? Think again. Hollywood Animal, the new early access game by Weappy Studio (known for This is the Police), soon turns out to be a dark reckoning with Tinseltown. It’s something between a strategy- and a construction game, a narrative simulation and a moral balancing act.

No trace of dreams

In the first few hours of Hollywood Animal, it becomes clear that the game isn’t about creative vision – it’s about sheer survival. It sees you take over a bankrupt studio with a half-finished film, a scattering of old buildings and a small team running more on hope than on competence.

My film studio, Muntinga Productions, emerged from the ruins of a previously bankrupt company.
My film studio, Muntinga Productions, emerged from the ruins of a previously bankrupt company.

But the game doesn’t give you time to be sentimental. If you want to survive, you’ve got to work. Not only that, but you have to decide whether to swim with or against the tide. All in an industry that’s as corrupt as it is creative. This concept works pretty well at the beginning of the game.

Construction meets narrative

At its core, Hollywood Animal is a classic construction game with a tycoon edge to it. It all starts with a stylised, isometric map revealing the few buildings that make up your studio premises: management, maintenance, distribution and post-production. Little by little, you expand, building a script department, props warehouse, sound studios and technical centres.

Each main building has a coverage area where you can build extensions you’ve unlocked.
Each main building has a coverage area where you can build extensions you’ve unlocked.

The construction system has a modular structure which initially feels familiar. You get to choose where you place buildings within defined zones of influence. These zones mark out coverage areas, map logistical dependencies and require spatial planning. There are no traditional production chains or route systems; buildings become functional the moment you finish constructing them.

While you’re shooting a film, Hollywood Animal repeatedly delivers both major and minor narrative escalations. These range from personal crises to political demands, intrigues and scandals. Far from just mere flashes, they have a direct influence on gameplay and force you to make decisions.

One of my actors attracts public attention as a result of their alcohol abuse. I’m forced to intervene.
One of my actors attracts public attention as a result of their alcohol abuse. I’m forced to intervene.

If the main actor in your film needs a stint in rehab or your set burns down, schedules and budgets are at stake. The decisions you take in these moments influence not just the film, but also your reputation and future opportunities.

At one point, my best screenwriter by far suddenly asks me to fire all my black employees by a certain date. If I don’t comply, he’ll leave the company. It’s a major moral dilemma. Every choice I make has its price, often going beyond my comfort zone.

A well-known mobster offers me a script and money to finance the movie. What will happen if I refuse?
A well-known mobster offers me a script and money to finance the movie. What will happen if I refuse?

Characters as a mirror of the times

Hollywood Animal is carried by its characters, be it the narcissistic director, the ambitious actress, the racist screenwriter or the shady financier. They often seem exaggerated, and every one has an agenda. You get to decide who gets promoted, ignored or sacrificed. These decisions can have serious consequences, including the destruction of careers, public scandals or even suicides.

The mayor of Los Angeles wants me to give his young daughter a role in a movie alongside a major, well-known star.
The mayor of Los Angeles wants me to give his young daughter a role in a movie alongside a major, well-known star.

The snapshot Hollywood Animal takes of that era oscillates between satire and tragedy. Its characters have their rough edges, strengths, weaknesses and goals, and your relationship with them determines whether your studio will rise or fall.

The game doesn’t shy away from depicting the dark depths of the industry, whether it’s toxic masculinity, racism or exploitation. Rather than doing so in a finger-wagging way, it scrutinises the power structures behind the glamour. In my view, this is the game’s main strength.

Employees can develop their skills through experience points. These are gained by writing screenplays or producing films.
Employees can develop their skills through experience points. These are gained by writing screenplays or producing films.

From blank page to silver screen: the rocky road to a finished film

Producing a film in Hollywood Animal is a multi-stage process. It all starts with the screenplay. If you’ve unlocked and built a writers’ room, you can develop completely new material. If your site doesn’t have one, you’ll only have a bunch of vague ideas from your screenwriters to choose from.

Here, I have the chance to embed five narrative elements in my new script. I can add more in the research tree later on.
Here, I have the chance to embed five narrative elements in my new script. I can add more in the research tree later on.

The second option is particularly appealing because you have greater creative control and can design stories tailored to your studio. At least in theory. In practice, your choices and involvement opportunities are unfortunately still superficial. You can choose the genre, roles, some thematic accents and the finale, but more in-depth dramaturgical decisions are left to the game.

Once the script is finished and approved, it’s time for pre-production. At this point, you get to choose the cast and crew and organise props and technical equipment. Again, the game allows you to make a whole bunch of decisions ranging from the number of extras to the quality of the decorations. After a few movies, however, the novelty of this wears off and I start selecting everything automatically.

You pick the crew and cast for new movies from a pool of employees.
You pick the crew and cast for new movies from a pool of employees.

Meanwhile, the administrative wheels – deadlines, budgets and stress levels – spin in the background. Once everything’s prepared, it’s time for the actual shoot. And these don’t always go incident-free. As I covered earlier, internal or external factors can pop up at any time, requiring you to be flexible in your response.

The process of making your film ends with post-production and, finally, the release. Reviews, box office takings and the film’s social resonance are dependent on how cleverly you’ve planned in advance and which people and tech you’ve used to make your film.

The film’s rating can rise or fall during each phase of production.
The film’s rating can rise or fall during each phase of production.

Research on the drawing board

A central element of Hollywood Animal is its research tree system. Each of the main buildings – from the writers’ room to pre-production to security – has its own skill tree. The management building even has four: PR, HR, Finance and Legal.

You can unlock new buildings, bonuses or features in each skill tree. At first, this sounds like it lends playful depth and freedom of choice to the game. When you look closer, however, weaknesses are revealed.

Each main building has its own research tree.
Each main building has its own research tree.

I often feel like I’m following a predetermined path instead of really shaping it. In that respect, Weappy Studio could’ve created more depth, more conflicting goals or even exclusive ways to adapt the development of players’ studios more closely to their strategic style.

Another downer is that some options in the research tree are currently still locked. Apparently, they’ll be made available «in a later version». Though this isn’t unusual for an early access title, it still leaves a bland aftertaste in my mouth.

Style makes a statement

The visual design underlines the melancholy tone of the game. In the isometric perspective, your studio unfolds like a diorama, characterised by Art Deco architecture, soft sepia tones and subtle shadows. Cars liven up the streets. Apart from that, the look is deliberately minimalist – more style than spectacle. It’s a good fit.

The game’s graphics have deliberately been kept simple. Here, I’m selecting the script department in the construction menu.
The game’s graphics have deliberately been kept simple. Here, I’m selecting the script department in the construction menu.

The soundtrack rounds everything off. Swing and jazz arrangements, orchestral overtones and classic Hollywood strings form a subtle background to the action. Music and atmosphere melt together in this journey through time – but the nostalgia always smacks of something a little darker.

Hollywood Animal was provided to me by Weappy Studio. The game has been available in early access on PC since 10 April.

Header image: Kim Muntinga

10 people like this article


User Avatar
User Avatar

My interests are varied, I just like to enjoy life. Always on the lookout for news about darts, gaming, films and series.

These articles might also interest you

  • Background information

    Inzoi is The Sims on steroids – and I’m optimistic about it

    by Michelle Brändle

  • Background information

    Lost Records: Bloom & Rage Part 1 has me thinking the 90s really were awesome

    by Kevin Hofer

  • Background information

    Nuno Sá on his adventures as an underwater cameraman for Netflix and Disney

    by Siri Schubert

6 comments

Avatar
later