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Tobspr Games
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Shapez 2: a great automation game, but not for me

Debora Pape
27.8.2024
Translation: Megan Cornish

All about automation. Shapez 2 focuses on transporting and reconfiguring abstract shapes. But my motivation doesn’t last long.

As the name suggests, everything in Shapez 2 revolves around two-dimensional shapes that you manipulate and combine with others. To do this, you send them from machine to machine via conveyor belts. Shapez 2 reduces the principle of automation to one aspect: efficiently chaining up complex processing steps. There’s no story, no game world, no controllable character, no further infrastructure such as electricity and no enemies.

In the beginning, there was a circle

The first thing I’m asked to do is create 300 semicircles. The game shows me a platform where I find deposits of circular shapes. This is like working with ore deposits in other games, except that you don’t load iron ore or coal onto the conveyor belt; just circles and squares.

Every processing step is visible

A special feature of Shapez 2 is that you can watch how the products are processed. In other automation games, processing machines are like magic boxes: you put a product in and it comes out on the other side having been put together as if by magic. In Shapez 2, though, everything’s visible. The individual steps aren’t particularly complex, but it’s satisfying to see how shapes are cut, rotated, coloured or stacked on top of each other.

And all of this is important, because the simple semicircles don’t last for long. Each basic shape is made up of up to four quarters, which you can remove and use for other purposes. Later you have to really think about which machines are best to remove two diagonal quarters from a circle, colour a quarter square and insert it into the circle.

Shapez 2 doesn’t offer a real game world that I can explore. Instead, I find myself in a kind of pseudo-space with swirling nebulae in the background. Further on from my starting platform with the vortex, other platforms float around, where I break down more shapes and liquids. I connect the platforms using wide «space conveyor belts» which can transport the material from four normal conveyor belts.

Watching little robot arms manipulate the shapes with relaxing, ethereal sounds and subtle background noise is really fun. There’s almost a hustle and bustle.

An artificial bonus for long-term motivation

Some tasks are defined as milestones. After completing them, it makes sense to deliver the requested product to the vortex. This increases my operator level and gives me more rewards. This trick is intended to ensure that after reaching a goal, I don’t abandon the necessary production, but instead build complex factories with as many vortex products as possible. The end products have no other purpose.

Normally I pause games even when I leave the computer for a moment – but with Shapez 2, I deliberately leave the game running when I get something to eat. It’s not a good sign: I’m starting to get bored.

The controls sit, fit, wobble and there’s room to breathe

Building and tearing down is part of the job in Shapez 2. And the controls go with it. Leading conveyor belts to destinations via different corners and levels works perfectly. Before long, I’ve internalised the hotkeys I can use to select and break up longer systems. Copying, cutting and pasting with the well-known keyboard shortcuts CTRL C, X and V also work. This makes it easy to copy entire complexes and paste them in a mirror image or one level higher.

Soon, I also have access to a blueprint book. This allows me to save any area of my factory as a blueprint and then insert it again later, so I no longer need to repeatedly rebuild the same factory areas.

Why I still haven’t totally warmed to Shapez 2

While other factory building games give me tempting goals that solve existing problems or simply promise fun, there are none in Shapez 2. There are always new tasks, but completing a task isn’t that satisfying. Also, the shapes you make are just an end in themselves. In other games, you can make products that have a purpose. In Shapez 2, you only get shapes to – at most – make more shapes.

I’m also not really into modular construction. Of course, it isn’t a must, but I notice that out of laziness I keep copying entire platforms and combining them in new ways without knowing exactly how I’ve solved the actual problems.

Shapez 2: nicely put together, but not for me

These features were retained in Shapez 2 and the gameplay was supplemented with a lot of features requested by the community. The game is technically excellent: easy to use, beautifully designed and with appropriate music and pleasant background noises. But if you prefer to fill a real game world with your factory and not just work with abstract products, Shapez 2 is probably not for you.

Header image: Tobspr Games

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Feels just as comfortable in front of a gaming PC as she does in a hammock in the garden. Likes the Roman Empire, container ships and science fiction books. Focuses mostly on unearthing news stories about IT and smart products.


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