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Review

The stop-motion style is the best thing about "Spirit of the Samurai"

Kevin Hofer
16.12.2024
Translation: machine translated

With its stop-motion animations, "Spirit of the Samurai" looks stunning. Unfortunately, there are only good approaches, the realisation of which causes frustration instead of pleasure.

"Spirit of the Samurai" triggers mixed feelings in me. On the one hand, I am captivated by the great art style and the dark atmosphere. Stop-motion animation is anything but the norm in video games - probably due to time and budget constraints. On the other hand, the style seems ponderous for an action game. From time to time, the movements of hero Takeshi seem to skip several frames. But the game's biggest problem is the gameplay.

Black and white history

The story of the game is told by the ghost of a fox. It is about the legendary warrior Takeshi, who has to protect his village from a demon attack.

Much of the story is told in CG cutscenes. These look beautiful and the English and Japanese voice-overs are good. It's a classic good versus evil story. It is also transparent and there are no big surprises. The narrative is also not particularly unusual and suffers from pacing problems.

The developers obviously took their time with the stop-motion animations. This has paid off. The presentation is the best aspect of the game that made me want to play "Spirit of the Samurai" in the first place. Unfortunately, certain quality of life aspects suffer as a result.

Hardly any side quests

At the start of the game, I collect two side quests. Firstly, I have to get some nails. I find them in the house next door. The second side quest is also a classic fetch quest. And that's more or less it for the side quests. As they are not particularly imaginative and rarely occur, the developers could have done without them altogether. Something I often thought to myself while playing the game.

The battle system is okay, but unfair

In addition, the field of vision is not particularly wide, especially in enclosed areas. Certain rooms are also darkened and I can only see what's in them when I enter them - even if I've been in them before. So when I fight an opponent and leave the room, it goes dark again and I don't know what my opponent is doing.

Even more frustrating are archers who shoot out of sight and whose arrows I can only dodge by rolling. All in all, it feels like I'm not getting hit due to a lack of skills, but because the mechanics are simply unfair.

Superfluous RPG elements

So the RPG elements are not very well thought out. I can also improve my status values by levelling up. But it's not clear exactly what I'm improving and I can't undo it.

Unfounded ideas

Furthermore, certain mechanics seem immature. The items I collect include berries, for example, which I can offer at shrines. In return, I receive incense, the game's currency. But nothing more. The developers must have planned some kind of crafting system here, which didn't make it into the finished game. After all, I also get incense when I loot crates or defeat enemies. Why I should offer berries or similar for more incense makes no sense.

Even the other playable characters can't save the gameplay

As a Kodama, I can at least defend myself. But the sequences are anything but revolutionary. What's more, the pacing of the game is annoying, because I slip into their fur or whatever ghosts are made of in the middle of the game. So after the introductory sequence, I'm away from Takeshi - for about a third of the game.

The platform elements are a pain

Publisher Kwalee also advertises the game as having Metroidvania elements. However, I find neither a large, coherent world nor an open game experience. "Spirit of the Samurai" is linear and has a level-based game design. There is no question of free exploration and I also don't open up new areas by acquiring skills. The game is a classic action sidescroller.

"Spirit of the Samurai" was released on 12 December 2024 for PC, PlayStation 5, Xbox Series, Xbox One. The game was provided to me by Digital Mind Games for testing purposes on PC.

In a nutshell

A classic case of "wanting too much"

I would have loved to have loved "Spirit of the Samurai" so much. But I had to force myself to keep playing several times. The game is the best proof that looks aren't everything. The stop-motion look is by far the best aspect of the game.

The gameplay, on the other hand, is simply half-baked. There are good approaches that the developers have not followed up on. "Spirit of the Samurai" feels unfinished. The story doesn't grab me either, although the dark setting in feudal Japan would actually be right up my street.

I can only recommend "Spirit of the Samurai" if you can live with its flaws and have fallen in love with its art style.

Pro

  • cool, unique style with stop-motion
  • good combat system in the beginning
  • well-made CG cutscenes

Contra

  • miserable platformer passages
  • half-baked gameplay mechanics
  • confusing menus
  • poor narrative pace

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