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"When I hear about Metaversen in the plural, it's a red flag".

Coya Vallejo Hägi
12.5.2022
Translation: machine translated

Aaron Frank has been researching virtual worlds for ten years. He does this at Singularity University in California. In this interview, the tech expert answers my most burning questions about the Metaverse.

What is the Metaverse - and when is it coming? Will we soon spend our working days as edgy Facebook avatars in Mark Zuckerberg's pixel universe? Or are we knee-deep in Fortnite gaming without even realizing it?

These questions don't just divide the minds of the Digitec editorial team. To get to the bottom of the matter, I asked someone who knows. Aaron Frank works as a consultant, teacher and researcher at Singularity University in Santa Clara, California - he feels at home in virtual worlds.

Aaron, you work at Singularity University in Silicon Valley, which sounds like an exciting place. What exactly do you do there?
Aaron Frank: Yes, it's an interesting place. Singularity University wants to understand the role of rapid growth in technology - and what its consequences are for the economy, society and politics of our global civilization.

And what is your role within the organization?
My research area is the development of augmented reality (AR) and virtual reality (VR) technologies, as well as the development and use of online virtual environments. So I've been involved with virtual worlds for years.

When did you first hear about the Metaverse?
It's often mentioned in the media that the word comes from Neil Stevenson's novel Snow Crash. I read the book about seven years ago - and I think that was the first time I came across it. But the term "metaverse" has been floating around the industry for quite a while.

«Das Metaverse ist das Internet.»

And what is the final building block for the Metaverse?
The final building block is the combination of spatial computing and game engines. The two tools allow us to build immersive virtual worlds. In other words, environments that we visit as avatars, that look like video games, and that we can experience in three dimensions.

«Geschlossene Plattformen können sich anpassen und schädliche Inhalte schnell entfernen, aber gleichzeitig besteht ein grosses Risiko des Überwachungskapitalismus.»

That's good advice. Thanks a lot for the interview, Aaron.

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«I want it all! The terrifying lows, the dizzying highs, the creamy middles!» – these words spoken by an iconic American TV celebrity could have been mine. It's a take on life I also apply to my job. What does this mean in concrete terms? That every story has its charm; no matter how small, large, exciting or trivial. The more eclectic the mix, the better. 


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