Your data. Your choice.

If you select «Essential cookies only», we’ll use cookies and similar technologies to collect information about your device and how you use our website. We need this information to allow you to log in securely and use basic functions such as the shopping cart.

By accepting all cookies, you’re allowing us to use this data to show you personalised offers, improve our website, and display targeted adverts on our website and on other websites or apps. Some data may also be shared with third parties and advertising partners as part of this process.

Background information

20 years of «Battlefield»: from multiplayer sensation to milquetoast shooter

Philipp Rüegg
19.9.2022
Translation: Patrik Stainbrook

With Battlefield 1942, developer Dice took multiplayer shooters to a new level in 2002. But while the battlefields might have got bigger since then, their quality hasn’t quite kept up.

«Battlefield 2»: a successful leap into the present

«Battlefield 2142»: bold and futuristic, but not for everyone

«Battlefield: Bad Company»: a company close to my heart

Its successor «Bad Company 2» couldn’t convince me with its campaign, but the multiplayer was still really fun. Especially because the destruction system had been developed further, now allowing you to almost completely raze houses to the ground.

«Battlefield Heroes»: the worst earworm you’ll ever hear

Listen at your own risk.

«Battlefield 3»: the new benchmark

Only Battlelog was horrifying. It was a response to «Call of Duty Elite»: a browser-based solution to join multiplayer matches or start a campaign. Problems with browser compatibility or devil knows what were commonplace.

«Hardline»: a forgettable lowlight in between

«Battlefield 1»: a successful return to the past

… a breath of fresh air that would immediately evaporate. «Battlefield V» returned to the familiar setting of World War II. «Battlefield V» lacked a unique selling point, and was just another shooter in the series without a clear identity. Solid, but nothing special.

«Battlefield 2042»: dead on arrival

After 20 years of ups and downs, «Battlefield» is at a crossroads. Things can’t go on in the same way. Dice should stop aping «Call of Duty» and go back to its own strengths: a solid class system, large dynamic maps, a good balance of foot troops and vehicles – and of course: a destruction system that lives up to its name.

More on games and the tech world every week on the Digitec Podcast.

86 people like this article


User Avatar
User Avatar

As a child, I wasn't allowed to have any consoles. It was only with the arrival of the family's 486 PC that the magical world of gaming opened up to me. Today, I'm overcompensating accordingly. Only a lack of time and money prevents me from trying out every game there is and decorating my shelf with rare retro consoles. 


Background information

Interesting facts about products, behind-the-scenes looks at manufacturers and deep-dives on interesting people.

Show all

These articles might also interest you

  • Background information

    From Metal Gear to Death Stranding – how legendary developer Hideo Kojima got so popular

    by Cassie Mammone

  • Background information

    Star Wars Outlaws: lively roguish adventure instead of Jedi drama

    by Philipp Rüegg

  • Background information

    «Age of Empires» developer: «Which is the best game in the series? That’s like asking a parent which of their children they like best»

    by Philipp Rüegg