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Debora Pape
Review

Foundry: just me and my drill building our own little world

Debora Pape
6.5.2024
Translation: Jessica Johnson-Ferguson

At first glance, Foundry looks like a mix of Satisfactory and Minecraft. And that sums up the game principle pretty well. I’m loving the freedom the game offers when you’re building.

What’s the drill?

In Foundry, constructing huge factory complexes also begins with a mining tool and two different ore deposits. As a Satisfactory and Dyson Sphere veteran, I’m familiar with the principle. So I jump out of my landing capsule right after starting a new game state. An untouched, idyllic landscape with strange trees and bushes greets me. I’ll soon be turning this organic chaos into a tidy, well-organised industrial site.

The drill in my hand will be assisting me. At first, I mine for ores myself, only to turn them into equipment that’ll do the work for me in future. The tutorial shows me how to place an automated mine next to the two ore deposits. As soon as the mine is supplied with electricity from biomass – i.e. those trees and bushes I was talking about – four small drones fly out of the building and start extracting ore.

These are later processed into bars or sheets in a melting furnace. A conveyor belt between the mine and the melting furnace are in charge of transporting it, while loaders lift the parts from the building onto the conveyor belt and from there into the target building.

Think big!

Foundry makes no secret of the fact I should think big from the get-go. One furnace isn’t enough. The tutorial AI tells me to connect eight furnaces in a row to the mine. This means you’ve got to think about how you’ll feed the supply conveyor belt to the machines and how the finished products will be conveyed out right from the start. If you’re familiar with other automation games, you’ll have an easier time here.

Building factories in first-person view is no fun in Satisfactory, and things are no different in Foundry. I curse every time I fall off a wall because I took a step back to place a new plant. Building is also quite fiddly in parts. That’s the price you pay for three-dimensional construction from first-person perspective. At first, I couldn’t imagine creating a mega-complex in this way, but it gets much better over the course of the first few hours.

The relaxing music helps me ease into the game, as it suppresses the angry feelings I’m getting about the construction system. After a few hours, the first production lines are clattering away, supplying my science stations with research packages. In the research tree, I select which new construction plans and product schema I want to unlock next.

Genius or annoying? The energy transfer

Every decent factory needs power. But the question: how do you get power from the generator to the consumers? In Foundry, it’s through foundation blocks. A machine merely has to be standing on the same foundation system as a generator; regardless of how far apart the two buildings are. This spares you having to manually hook up each machine to electricity pylons as you do in Satisfactory or to the flood of Tesla towers featured in Dyson Sphere Program.

In fact, it’s enough to connect different foundation levels with a row of blocks. This means blocks take on the job of a cable. I quickly realise I can bury blocks in the ground and use them as an invisible power connection.

Having said that, the system does encourage you to immediately cover the surrounding area with foundations. This connects everything without compromise and you no longer have to look at the lush nature.

Creating my own little world

Like Satisfactory with more freedom

There’s also a co-op mode, but I didn’t test it. According to the developer, there’s currently no limit to the maximum number of players.

Foundry was released in Early Access on Steam on 2 May 2024. The game was provided to me by Paradox Interactive for testing purposes.

Header image: Debora Pape

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Feels just as comfortable in front of a gaming PC as she does in a hammock in the garden. Likes the Roman Empire, container ships and science fiction books. Focuses mostly on unearthing news stories about IT and smart products.


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