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Icons of the games industry: Todd Howard - the man behind The Elder Scrolls, Fallout and Starfield

PC Games
14.2.2022
Translation: machine translated

Todd Howard of Bethesda Game Studios is one of the most internationally renowned game developers. In this report, we trace his story: From his beginnings as co-designer of Terminator: Future Shock, to his numerous project lead roles on hit series like The Elder Scrolls and Fallout, to future games like the highly anticipated Starfield.


This is an article from our content partner "PC Games". You can find the original article here.


Todd Howard: A man with clear goals and big ambitions

From sci-fi shooter producer to Elder Scrolls expert

Morrowind: Howard's breakthrough

Bethesda's entire hopes rest on The Elder Scrolls 3: Morrowind from this point on. And on Todd Howard, because he is given the central position of game director. Howard feels honored and sets a new course in several respects. The outdated XnGine is mothballed and replaced by NetImmerse - a cross-platform 3D engine written entirely in C++ with full support for the important Direct3D graphics interface.

Howard first highlights another strength of the Construction Set in an official press release in June 2000: "The ES3 Construction Set allows users to create, modify and edit data for Morrowind. From creating landscapes, towns and dungeons to writing dialogue as well as creating characters, weapons, races, magic and more - it can do it all. Users can create their own adventure and other players will be able to download it directly into their game."

Oblivion: Better quests, smarter AI

Fallout 3: Howard's first end-time epic

The plan of the role-playing professionals from Rockville: Instead of continuing the cult series with another 2D role-playing game from the iso-perspective, a paradigm shift towards 3D graphics and real-time combat is to take place. They also want to go much broader than before with a simultaneous release on PC, Playstation 3 and Xbox 360.

Skyrim: The fifth Elder Scrolls surpasses everything

Fallout 4: Return to the East Coast

Fallout 4 takes four years to develop, is shown by Howard for the first time at E3 2015, and is released on November 10 of the same year - again accompanied by a multitude of top ratings. The testers praised the dense atmosphere, the motivating main quest, the humor typical for the series, the improved combat system compared to Fallout 3, the game world overflowing with funny ideas, the companion system, and the excellent background music and voice output.

The Fallout 76 debacle

Future prospects: Starfield, TES 6 and Indiana Jones

"Great games are played, not made: With this motto, which ultimately aims at the fact that a developer has to play and refine his own game again and again, Todd Howard has made Bethesda one of the most respected role-playing game studios in the world.

But how do you actually see it? After the bumpy start of Fallout 76, are Bethesda Game Studios' best days already behind them? Which of Howard's games have you been most excited about? And which of his three new projects are you most excited about? We look forward to your feedback in the comments.

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