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Devolver Digital / Nomada Studio
Review

Neva – breathtakingly beautiful

Kevin Hofer
14.10.2024
Translation: Jessica Johnson-Ferguson

Neva, the second game from the creators of Gris, is a work of art. While the gameplay’s much the same, the visuals and story are simply brilliant.

In the intro to Neva, a parent-child relationship’s destroyed and a new one created.

Summer: young Neva discovers the world

After the intro, Alba and Neva set off in search of a new home. The game’s divided into chapters and sub-chapters. Each chapter’s set in one season. As the seasons change, Neva grows from pup to rebellious yearling and finally young wolf. As in Gris, colours also play a role in the game, albeit a subordinate one.

The game begins in summer. Everything’s vibrant with lots of greens. In colour psychology, green’s associated with happiness, hope, life, nature, contentment and regeneration, but also immaturity. Fittingly, Neva’s cheerful and playful. Alba needs to protect and teach her. Sometimes the wolf cub runs away and puts herself in danger. She needs closeness and attention. And, yes, you can even pet Neva.

In this chapter, you’re slowly introduced to the gameplay. It’s both simple and sophisticated. You control Alba. Her entire moveset is available right from the start. You don’t learn any new skills nor can you equip things. Jumping, including double jumps, attacking, dodging and climbing up certain walls are all part of her repertoire. The controls feel organic and respond reliably. It’s fun to control Alba and Neva on their adventure.

Autumn: adolescent Neva becomes independent

As the gameplay develops over time, the enemies become much more aggressive and start taking possession of animals, just like in Princess Mononoke. While Alba’s moveset doesn’t change, Neva keeps growing – quite literally. By autumn, she’s an adolescent. She no longer needs to constant protected, has become more independent and takes part in battles. You can also order her to attack.

In one sub-chapter, for example, you’re plunged into the dark dream world of Alba. This is where she processes her fear of losing her daughter. Instead of red, black dominates at first, underpinning the fear of loss. Only over time does the colour palette change back to red, reflecting the love between the two. Alba realises that she’s not about to lose Neva, but must learn to let go.

Winter: fully grown Neva moves on

Neva’s grown up. Now, she joins Alba in battle and also lets her ride on her back. The two have become equal partners. In keeping with young adulthood, the colour palette’s now dominated by shades of blue and violet. The barren landscape through which they roam is a canvas for change. Neva makes use of this and it’s time for Alba to let her go.

The riding unlocks new platformer elements. Nevertheless, Neva’s not a game that focuses on exploration. The levels are linear. It’s rare that you can stray from the path. For example, to look for optional white flowers.

The opponents have also learned a thing or two and have started to use blocks as weapons. As in autumn, when they started to take possession of animals, you have to adapt your fighting technique. This keeps the combat system interesting.

Spring: a new beginning

The cycle comes full circle in spring. Everything’s in bloom and coming back to life. The world’s displaying every imaginable shade. It’s a return to the beginning, even for Neva and Alba.

My journey with the two protagonists comes to an end after just over five hours. I couldn’t get enough of the landscape and sometimes stared at it for minutes on end.

The soundtrack’s just as beautiful as the visuals. As with its predecessor Gris, sound designers Berlinist are responsible for this. They’ve perfectly captured the moods of the respective areas. Particularly the soundtrack during boss battles is epic and made me turn up the volume as much as I could.

Speaking of boss battles: just like your standard opponents, they’re not very challenging. Once you’ve figured out their moveset, you’ll have no problem pulverising them. However, if you still find the game too difficult or you’d rather just enjoy the story, there’s a mode you can select for that. In that mode, you can’t die and the opponents are easier to defeat.

Neva is out on 15 October 2024 for Nintendo Switch, PlayStation 5, Microsoft Windows, Xbox Series and macOS. The game was provided to me by Devolver Digital for testing purposes.

In a nutshell

A playable work of art

Neva looks and sounds phenomenal. Add to this an emotional story that shines with zero dialogue. The gameplay isn’t revolutionary, but controlling the characters works flawlessly.

Despite the limited moveset, the game never feels repetitive. The developers at Nomada Studio have managed this by making clever changes to the game world and introducing increasingly intelligent enemies. The game’s on the short side, so that also helps. In fact, the length is perfect.

What the developers have also done is improve and expand key areas of their first game Gris, which was already outstanding. In short, Neva’s a must-play.

Pro

  • Beautiful visuals
  • Phenomenal soundtrack
  • Emotional storyline
  • Simple but sophisticated controls

Contra

  • Gameplay not very innovative
Header image: Devolver Digital / Nomada Studio

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