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Review

System Shock: an atmospheric, yet almost too faithful remake

Philipp Rüegg
29.5.2023
Translation: Patrik Stainbrook

I like remakes, and I like System Shock. The new edition modernises a 30-year-old classic, but remains too faithful to the original.

Unfortunately, the sci-fi classic slipped through my fingers at the time. I devoured the sequel. The freedom in gameplay, constant threat of creepy creatures and terrifying AI Shodan offered something unprecedented. That’s why I’ve always wanted to play the original. System Shock hasn’t aged particularly well, however. Both in gameplay and graphics terms, it’s difficult to approach from a modern perspective. Nightdive Studios’ remake aims to change that.

Hacker vs. AI

Thanks to my implant, I can activate modules that help me in my adventure. At first, it’s rudimentary things like a compass display, my health status, or a radar that detects objects in the environment. Hopefully, some more useful ones will come later, but I’m not that far into the game yet.

No handholding

At least I’ve got a map that shows me where I’ve already been and where there are still closed doors. During the first hours, I stumble haphazardly through the area. I flip switches that activate laser barriers or find terminals that redirect energy on the off chance. The latter offer interesting little puzzles where you have to connect circuits correctly. With some, though, I don’t understand what’s being asked of me. The game doesn’t take me by the hand.

I’m also clueless on what I should pick up out of the many items around me. I recognise grenades, ammunition and energy capsules relatively quickly. Besides that, however, there’s endless junk like stethoscopes and blood bags. I can turn some of it into scrap and exchange it for credits at a vending machine. In turn, I can buy combat boosters that let me hit harder for a short time.

In fact, I do finally get a locked elevator to work by destroying four green glowing cylinders. They turn out to be processing units, literally and metaphorically grinding Shodan’s gears. With an eerily beautiful distorted computer voice, the AI makes its opinion of my lowly fleshy being clear. I’ve long since become accustomed to technology hating me, and I resolutely make my way to the next floor.

It takes the right attitude

My first few hours with System Shock feel awkward. I rarely know what to do or where to go. But that adds to the ambience. Twinned with the crazy AI Shodan, who makes her presence known through passive-aggressive threats via loudspeakers and a green grimace on pixelated displays, the space station feels alien and otherworldly.

If you’re patient, System Shock promises to be an exciting sci-fi adventure. I’ll definitely stick to it. Alternatively, you can check out the Enhanced Version or try your hand at the sequel. They do look a bit dusty, but even that has its charm.

System Shock is available for PC, consoles will follow. The game was provided to me by Plaion.

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As a child, I wasn't allowed to have any consoles. It was only with the arrival of the family's 486 PC that the magical world of gaming opened up to me. Today, I'm overcompensating accordingly. Only a lack of time and money prevents me from trying out every game there is and decorating my shelf with rare retro consoles. 


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