Your data. Your choice.

If you select «Essential cookies only», we’ll use cookies and similar technologies to collect information about your device and how you use our website. We need this information to allow you to log in securely and use basic functions such as the shopping cart.

By accepting all cookies, you’re allowing us to use this data to show you personalised offers, improve our website, and display targeted adverts on our website and on other websites or apps. Some data may also be shared with third parties and advertising partners as part of this process.

Background information

Tron: Catalyst preview – how the new Tron game feels to play

Philipp Rüegg
15.10.2024
Translation: Patrik Stainbrook

Tron: Catalyst is a new action game set in the iconic computer universe. Disney is once again putting its trust in an indie studio.

2025 will grace us with a double dose of Tron. While Tron: Ares will serve as the third movie in the series, Tron: Catalyst is a whole new game. I was able to take a look at it at Gamescom.

Tron: Catalyst is being developed by Bithell Games. The studio led by British game director Mike Bithell has already produced an adventure game for Disney with Tron: Identity. It’s now working on an isometric action game. In it, you play Exo, a creative program that takes on the rulers of a decaying Grid. A dangerous glitch threatens the world. At the same time, you flee from a malicious agent of the Core.

If you’re new to the Tron universe and don’t understand a thing I’m writing, don’t worry. I also find the whole thing very abstract, but that doesn’t matter. All you need to know is that you’re in a digital world called Arq Grid. Unlike in the films and some games, the world of Tron: Catalyst has had no contact with users, i.e. real people, so far.

Explore a bright, neon world on foot or with your Light Cycle. Visually, it has a minimalist yet attractive appearance. As in Tron: Identiy, the soundtrack is provided by composer Dan Le Sac. Despite the noise at Gamescom, it gave me a good grasp on the alien, futuristic sci-fi universe.

When everything works, fights look like neatly choreographed action scenes. During one part, Exo jumps through the window of a bar filled with enemies. Instantly, he throws his disc in the face of the first one. He then rushes behind the bar, gives the barkeeper a roundhouse kick and, at the last moment, punches a projectile back to the thrower. Well, that looked like a lot of fun.

I also got to see Exo’s time loop ability. It seems related to the glitch, adding a kind of Metroidvania component to the game. You can turn back time at certain points and revisit places – even with equipment that you only get later in the game. It wasn’t clear to me exactly how the whole thing works, but it certainly made me curious.

What surprises me most about Tron: Catalyst is that Disney has once again given an indie studio the contract for a popular franchise. Sales figures in the millions, which Disney would certainly like to see, aren’t to be expected. «Disney wanted to do something interesting and unusual. And the franchise has always relied on indies,» Mike notes.

12 people like this article


User Avatar
User Avatar

As a child, I wasn't allowed to have any consoles. It was only with the arrival of the family's 486 PC that the magical world of gaming opened up to me. Today, I'm overcompensating accordingly. Only a lack of time and money prevents me from trying out every game there is and decorating my shelf with rare retro consoles. 


Background information

Interesting facts about products, behind-the-scenes looks at manufacturers and deep-dives on interesting people.

Show all

These articles might also interest you

  • Background information

    Playing "The Outer Worlds 2": smaller than "Starfield", but with more humour

    by Philipp Rüegg

  • Background information

    Preview: new James Bond game 007: First Light is a mix of Uncharted and Hitman

    by Domagoj Belancic

  • Background information

    Nightdive Studios is fighting to keep long-lost games out of obscurity

    by Philipp Rüegg